What has changed in SpaceMMO, note by note: new features, balance and fixes, newest first.
October 2, 2026 at 2:43 PM
Crew
- Today's candidates are now on the Crew page instead of the Station page. You see them from any system.
- You now start with one candidate a day, whichever stations you visit.
- New A countdown shows when the next candidates arrive.
- To hire or dismiss crew, you now need to be in a system with a level 2 station, yours or another pilot's.
- Each candidate now shows what they would add to your crew's bonuses.
Upgrades
- New The Daily candidates upgrade adds one candidate a day per level.
Quests
- New Two new quests can appear among today's quests: Build a station and Install an extractor.
- New The rewards of today's quests have a rarity: common, uncommon, rare, epic or legendary. The rarer it is, the more it pays.
- Epic rewards pay 2 or 3 action points, and legendary ones 4 to 6.
- Uncommon and rare rewards can also pay in refined goods.
- The Make jumps and Discover systems quests now ask for more jumps and more systems.
Leaderboard
- New Each week, you win a badge and 2 500 CR if you reach the cap in all three categories.
- The Construction cap is lower.
October 2, 2026 at 11:04 AM
Extractors
- When a collection empties the silo of an extractor on an exhausted deposit, that extractor is now dismantled automatically.
Leaderboard
- A single weekly leaderboard replaces the three monthly ones.
- Each week runs from Monday to Sunday and ends at midnight between Sunday and Monday, Paris time.
- First place wins a gold medal and 7 500 CR, second place a silver medal and 5 000 CR, third place a bronze medal and 2 500 CR.
- You score points in exploration, construction and production. Each category has a weekly cap, shown on the Leaderboard page. Beyond the cap, each point in that category counts for a tenth.
- New You can browse the leaderboards of past weeks.
- The Leaderboard page has been reworked. It now shows the week's podium first, then your points with a progress bar for each category, then the ranking of all pilots.
Profile
- Medals replace badges. Every pilot on a September podium gets a gold medal, dated the week of September 21 to 27.
- Your profile now shows this week's points, the total of systems you have discovered, the number of your stations at each level and the total of resources you have collected.
October 1, 2026 at 8:24 PM
Station
- The Station page now shows the station's level.
Relay
- The Relay page now shows the worksite's progress as a ring. Once the worksite is complete, the ring counts down the hours until the relay lights up.
Upgrades
- Each upgrade now has its own icon.
Leaderboards
- The top three pilots on each leaderboard now have a medal next to their name.
- A pilot's page now shows each of their badges as a medal.
Everywhere
- New The top bar shows how much your action points, credits and fuel just went up or down.
- New The level bar shows the experience you just earned.
- New A notification tells you when you reach a new level.
- New Notifications appear one after another, up to three at once, or one on a phone. Hover over a notification to keep it on screen.
- The interface has been reworked. Each star and each planet now has its own image on a system's page and on the Navigation, Landmarks, Sector and Extractors pages. When a system has a station, its page now shows the station with its level. On a phone, the level bar now sits under the top bar.
- Notifications now list what you gain or spend, one amount per line.
- Notifications about gains now stay on screen for 8 seconds.
October 1, 2026 at 5:56 PM
Extractors
- Silos no longer have a limit.
- An extractor now keeps the same rate until its deposit is exhausted.
Upgrades
- New The Deposit yield upgrade replaces the Silo upgrade. Each level raises the output of all your extractors by 1%.
- The Landmarks and Market offers upgrades are back to level 0 for every pilot. At level 0, you can have 5 landmarks and 5 market offers.
- If you have more than 5 landmarks or offers, you keep them. You cannot add new ones until you are back under 5.
- The game does not refund what you paid for Silo, Landmarks and Market offers.
- Upgrades now cost more at low levels. From one level to the next, their price now rises more slowly.
Quests
- You now receive quest and tutorial rewards as soon as you complete them. The Claim button is gone.
- Goods rewards now go into your hold even if it is full.
Profile
- The "Silo full" Discord alert is gone.
Everywhere
- New The tutorial shows at the bottom of every page until you finish it, with the steps you have left.
- New Hover over or tap a word with a dotted underline to see an explanation. You'll find these words in the top bar, on every good's name and on every upgrade's name.
- The Quests and Tutorial pages have been reworked. Each quest now has its own card, with a progress bar.
- The "Deposit yield" system bonus replaces the "Silo" system bonus.
September 27, 2026 at 9:52 PM
System
- Beside the system's name, the Add to landmarks button replaces the floppy disk icon.
- When the system is already one of your landmarks, this button becomes Remove from landmarks.
Referrals New
- Your referral link is on the Referrals page.
- Each friend you refer earns you one reward: the first time they buy a subscription or a Pilot licence in the Store, you both get a stimulant. A stimulant gives 48 action points when you use it.
- The sign-up page has an optional Referrer field. If a friend signs up through your link, the field is already filled in with your pilot name.
September 27, 2026 at 2:43 PM
Station
- New Before you build a station, the Station page shows how it would change the freight fee on each of your extractors.
Extractors
- New The Refine automatically setting has three options: Off, Collected only and Collected + hold.
- Automatic refining now works even when your hold is full.
- Each Collect button now shows how many units it brings in. The page also shows your free hold space and the freight fee for collecting everything.
- Each extractor now shows its freight fee in credits and as a share of the collection's value.
Upgrades
- The Upgrades page shows how many of your influence points come from exploration and how many from stations.
- The discount your influence gives on upgrades now grows more slowly.
Everywhere
- New You get 1 influence point for each system you discover. The systems you discovered before this update count too.
- New Each system's page shows the freight fee for an extractor installed there, and the station that would receive its collections.
- A station now earns you 10 influence points when you build it, and 20 more when you upgrade it to level 2.
- The freight fee is now 10% of a collection's value when the receiving station is in the same system as the extractor. It rises with the distance between the two: 25% at 5 light-years, and never more than 40%. It is halved when that station is yours.
September 26, 2026 at 5:00 PM
Navigation
- Systems where you have a station or an extractor are no longer in a separate list. They appear in the search results like any other system, circled on the radar.
- In the list, each discovered system now shows its bonus.
Landmarks
- New You can add a short note to each of your landmarks, up to 30 characters.
- You now see the system's bonus under each landmark.
Everywhere
- System bonuses now show their effect instead of their name, for example "Jump range +10%".
September 26, 2026 at 11:24 AM
Station
- Building a station now costs 1,000 ferrous metals and 1,000 silicates from your hold, on top of 2,500 CR.
Extractors
- When you collect, the game now picks, for each extractor, the station with the lowest freight fee. It looks at the station you are docked at and at every station you own.
- Each extractor now shows its freight fee, the station the game picked and how far away that station is.
Upgrades
- New Influence lowers the cost of all your upgrades, in both goods and credits. A level 1 station gives you 1 influence point, and a level 2 station gives you 3.
- You get about 3% off with 10 influence points and 6% with 100. The discount keeps growing more and more slowly, and upgrades never become free.
Tutorial
- The "Make a hyperjump" step now also gives 1,000 ferrous metals and 1,000 silicates.
September 26, 2026 at 8:40 AM
Station
- New Your home port replaces your home system and the Set as home button. You choose it at any station, yours or another pilot's, with the Set as home port button.
- A jump to your home port burns no fuel, wherever you are.
Landmarks
- If your home system had a station, that station is your home port. If not, your home port is the cradle's station, and your old home system stays in your landmarks. It now uses one of your landmark slots.
Everywhere
- The interface has been reworked. On wide screens, the menu now stays in place as you scroll. On the Station page, the refinery and the trade counter now sit side by side. On tablets, your extractors now appear side by side in the menu.
- A house icon marks your home port beside its name.
- Some systems have a new, shorter name. Your landmarks, stations and extractors stay in the same systems.
September 25, 2026 at 12:00 PM
Station
- New You can hire crew members on the Station page. Every station offers you a new candidate each day. You pay for the whole contract up front, in rations.
Crew
- New The Crew page shows your crew members, their skills and the date each contract ends. You can dismiss a crew member there.
- Your crew's skills give you more refined goods per batch, more credits at the trade counter and more experience. They also raise your wage when you work at a station.
- Your crew's skills also lower your freight costs, the fee on your market offers and the hyperjump price.
Upgrades
- New Three new upgrades for your crew: Crew slots, Recruit quality and Contract length.
- Each upgrade now shows its effect at its current level and at the next one. The Fuel efficiency upgrade also shows the fuel you save on a jump.
FAQ
- The FAQ now answers "What is the crew for?".
Profile
- New A Discord alert tells you when a crew member's contract ends.
Everywhere
- New Organics are a new resource, found only on habitable worlds.
- New Refining organics gives you rations, a new refined good.
- New Fertile plains is a new system trait. It raises the output of organics extractors.
- Some systems that hold organics now have a different trait. Your extractors in those systems now get the new trait's bonus.
September 25, 2026 at 11:53 AM
Upgrades
- Each Tank level now adds more fuel capacity.
- Each Fuel efficiency level now cuts your fuel use by less.
- Each Silo level now adds less room to your silos.
- Each Landmarks level now adds fewer landmark slots.
- Each Market offers level now raises your offer limit by less.
- You keep your levels. They now give the new amounts.
- If you are now over one of these limits, you keep everything you already have.
- A silo that holds more than its room stops filling until you collect it back under that room.
- While you are over your limit, you cannot add a landmark or post an offer.
September 24, 2026 at 10:15 PM
Extractors
- With "Refine automatically" on, you now refine every full batch in your hold each time you collect, including the batches already aboard.
Everywhere
- You now find actinides around every kind of star. Actinide deposits are still more common and richer around white dwarfs, neutron stars and black holes.
- White dwarfs, neutron stars and black holes are now more likely to have planets.
- Platinoid and noble gas deposits are now more common.
September 24, 2026 at 8:45 PM
Navigation
- A jump within your range now burns 20 units of fuel, plus 7 per light-year.
- A hyperjump and a jump into a black hole now each burn 60 units of fuel.
- Returning to the cradle burns no fuel, but it no longer fills your tank.
Landmarks
- A jump to a landmark beyond your range now burns 60 units of fuel, plus 1 for every full 1,000 light-years.
- Jumping to your home system now burns fuel, the same as a jump to a landmark.
Upgrades
- New The Upgrades page has a Fuel efficiency upgrade. It lowers the fuel cost of all your jumps. The first level costs 30 units of fuel and 100 credits.
September 24, 2026 at 10:01 AM
Relay
- You now need to reach level 25 to cross the relay.
- The Relay page is now always in the menu, wherever your ship is. Even away from the cradle, you can track the worksite's progress there.
- When you are away from the cradle, the Relay page also has a Back to the cradle button.
September 23, 2026 at 10:55 PM
Relay
- New A Relay page appears in the menu while you are at the cradle. All pilots build the relay's worksite together, with refined goods from their warehouse.
- The relay leads to a system far from the centre of the galaxy. Deposits there are more likely to be rich. Crossing the relay costs 8 action points and 80 units of fuel.
Navigation
- The Back to the cradle button replaces the Distress button. Returning to the cradle now costs fewer action points.
September 23, 2026 at 4:21 PM
System
- A system's bonus to an extractor rate now always names a resource that system holds.
- Some systems you already know now show a different bonus.
Extractors
- Silicate and platinoid deposits produce more.
- Light gas deposits produce less.
- The extractors you already have follow these changes.
Upgrades
- The Jump range and Landmarks upgrades cost more.
- The Market offers upgrade costs less.
September 15, 2026 at 8:26 PM
Navigation
- The distress call is now on the Navigation page, under the radar.
- The radar states your range and what a jump burns in fuel.
Inventory
- New The Inventory page replaces the Ship page: your hold, your warehouse and your objects on one screen.
- New Consumables are a new kind of object. You find them on the Inventory page.
- New A stimulant hands you 48 action points, even if you are already at your maximum.
- New A pilot licence runs for 30 days. While it runs, you gain one action point every half hour instead of one an hour.
Store
- New A Store page joins the menu. What it sells is coming soon.
Everywhere
- The menu is in five groups: Here, Travel, Holdings, Progress and Account.
- Each page of the menu has its own icon.
- Each good has its own icon wherever it is named.
- The menu shows the level of the station in the system you are in.
September 14, 2026 at 2:26 PM
Quests
- The quest "Return to your home system" now counts a jump made from the Navigation page.
Everywhere
- A jump to your home system burns no fuel, wherever you leave from.
- The Navigation and Landmarks pages show the level of each station: Station 1, Station 2.
September 8, 2026 at 2:55 PM
Station
- New You can work a shift at any station for 24 action points. It pays 2 400 credits.
- The two buttons that fill the tank are now both on the station page: one buys a full tank, the other takes the fuel from your warehouse.
- Filling the tank from your warehouse counts for the quest "Fill the tank at a station".
Extractors
- New The extractors page has a "Refine automatically" setting.
- The "Collect all" button shows what every silo holds.
September 4, 2026 at 2:34 PM
Station
- New A station of yours can be raised to level 2. It takes 5 000 CR, 500 fission cells, 1 000 oxygen and 1 000 fuel, and it is what opens the market there.
- Refining leaves what it makes at the stations, so a batch empties the hold of everything it took.
- Raising a station counts on the construction leaderboard.
Market
- New The market: put up what you hold at the price you set, and buy what other pilots put up. You reach it from a level 2 station, and the cradle's station stands at that level.
- New Posting an offer costs 5% of what it asks, paid then and never given back. A unit goes for 1 CR at the least, and you keep 10 offers standing.
- New A raw good put up for sale leaves the hold, a refined one leaves the stations, and cancelling an offer brings back what is left of it.
- New Your sales are listed on the page, and the menu marks the market when an offer of yours finds a taker.
- The offers on sale are read from anywhere; only buying, selling and cancelling ask for a station.
Ship
- New Refined goods are kept in a warehouse of your own, with no ceiling, that you find again at every station in the galaxy. The hold carries ore only, so all of it is left to a collection.
- Filling the tank from your own fuel is done at a station, which is where the fuel is kept. It is still free.
Extractors
- The silos fill on the page while you watch them.
Upgrades
- New Market offers, an eighth track: 10 offers standing to start with, 5 more a tier, paid in fuel.
- Upgrading is done at a station, the refined goods it is paid in being kept there.
Profile
- New A Discord alert when an offer of yours sells.
Everywhere
- The counters in the bar read themselves again, so a page left open stays exact.
September 3, 2026 at 1:11 PM
System
- No extractor can be raised on a deposit that has nothing left.
Extractors
- A deposit holds a fixed reserve and never recovers.
- A rich deposit lasts far longer than a poor one.
- The rate falls as the reserve empties, and never drops below half.
- A full silo stops the extraction, and the deposit does not fall during that time.
- An exhausted deposit gives nothing more, and the extractor on it keeps its slot until you dismantle it.
Profile
- New A Discord alert tells you when one of your deposits is exhausted. It is switched on beside the silo alert.
Everywhere
- What a deposit has left reads from green to red as it runs down, and says Exhausted at zero.
September 3, 2026 at 11:31 AM
Station
- Refining reads better on a phone.
Navigation
- New A button beside the title hides the radar, and it stays hidden until you show it again.
- New The search you set is kept from one jump to the next.
- In the listing, a badge says whether a system is discovered and whether it has a station, in green when it is yours.
- The listing and the radar read better on a narrow screen.
Landmarks
- New Forgetting a landmark asks for confirmation.
- The page reads better.
Quests
- The login streak pays +1% per day, up to +100% at 100 days.
- The first day opens the streak at zero, and a missed day brings it back to zero.
- The login streak reads better.
Everywhere
- Listings and the top of the page read better, on a phone as on a desktop.